The first part of my work on this project was building the dialogue system, which was a huge learning experience and went through quite a few iterations. Let me...
The second major part of my responsibilities was building the inventory and item system . It was a fun challenge that required a mix of scripting, UI design, an...
Somehow, I wasn’t uploading my devlogs for this game in the right place, but starting now they’ll be here! I’ll try to move the previous ones over later...
Hey Robert here. We are all working on NeoNoir very hard. I have made a player and partner and the partner can interact with certain objects in the environment...
Hey! I'm Ayman (Aykou here), one of the programmers for NeoNoir. I handle gameplay elements, graphics, rendering, lighting, post-processing, and some UI element...
I'm Dean a.k.a. Dark. I'm the narrative lead for Kuromiro/NeoNoir. Legends say I'm the next Stephen King, or George Orwell, or some other famous 20th century au...
My name is Samuel (somedudenamedprophet), I am the lead artist and character designer for Project NeoNoir. I do not have a public portfolio yet but I am more th...
Hi I'm Robert Martinez (Username: cornbob777) and I am a coder and level designer for NeoNoir (Working Title). I do not have a online portfolio yet but when I d...