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Recent updates

Repost - Dialogue
The first part of my work on this project was building the dialogue system, which was a huge learning experience and went through quite a few iterations. Let me...
Repost - Inventory & Items
The second major part of my responsibilities was building the inventory and item system . It was a fun challenge that required a mix of scripting, UI design, an...
The first puzzle
Somehow, I wasn’t uploading my devlogs for this game in the right place, but starting now they’ll be here! I’ll try to move the previous ones over later...
NeoNoir Devlog 11/5/24
Hey Robert here. We are all working on NeoNoir very hard. I have made a player and partner and the partner can interact with certain objects in the environment...
Ayman -Bio
1
Hey! I'm Ayman (Aykou here), one of the programmers for NeoNoir. I handle gameplay elements, graphics, rendering, lighting, post-processing, and some UI element...
Bio - Dean/Dark
1
I'm Dean a.k.a. Dark. I'm the narrative lead for Kuromiro/NeoNoir. Legends say I'm the next Stephen King, or George Orwell, or some other famous 20th century au...
Sam's Bio and Concept Sketches
1
My name is Samuel (somedudenamedprophet), I am the lead artist and character designer for Project NeoNoir. I do not have a public portfolio yet but I am more th...
Roberts Bio
1
Hi I'm Robert Martinez (Username: cornbob777) and I am a coder and level designer for NeoNoir (Working Title). I do not have a online portfolio yet but when I d...

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