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Devlog
Repost - Dialogue
December 19, 2024
by
Aykou
The first part of my work on this project was building the dialogue system, which was a huge learning experience and went through quite a few iterations. Let me break it down step by step and reflect...
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Repost - Inventory & Items
December 19, 2024
by
Aykou
The second major part of my responsibilities was building the inventory and item system . It was a fun challenge that required a mix of scripting, UI design, and figuring out how to make the system bo...
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The first puzzle
December 19, 2024
by
Aykou
Somehow, I wasn’t uploading my devlogs for this game in the right place, but starting now they’ll be here! I’ll try to move the previous ones over later. For now, let’s talk about the first pu...
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NeoNoir Devlog 11/5/24
November 05, 2024
by
cornbob777
Hey Robert here. We are all working on NeoNoir very hard. I have made a player and partner and the partner can interact with certain objects in the environment. I have also made a basic scanner for th...
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Ayman -Bio
October 23, 2024
by
Aykou
1
#introduction
Hey! I'm Ayman (Aykou here), one of the programmers for NeoNoir. I handle gameplay elements, graphics, rendering, lighting, post-processing, and some UI elements. I also implement some quality of life...
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Bio - Dean/Dark
October 18, 2024
by
"Dark"
1
I'm Dean a.k.a. Dark. I'm the narrative lead for Kuromiro/NeoNoir. Legends say I'm the next Stephen King, or George Orwell, or some other famous 20th century author I only know by name because I'm 22...
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Sam's Bio and Concept Sketches
October 17, 2024
by
somedudenameprophet
1
#Bio
My name is Samuel (somedudenamedprophet), I am the lead artist and character designer for Project NeoNoir. I do not have a public portfolio yet but I am more than willing to share what I have drawn up...
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Roberts Bio
October 04, 2024
by
cornbob777
1
Hi I'm Robert Martinez (Username: cornbob777) and I am a coder and level designer for NeoNoir (Working Title). I do not have a online portfolio yet but when I do I will upload it here. I want to make...
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